![]() So things like "Magic", "Weapon" and "Cute" would replace all the other numbers that could be combined to create these ie Dex + Armed Mayhem for Weapon. In Unisystem this would be combining Attributes, Skills and Qualities. ![]() Abilities (sometimes called Attributes, sort of confusing) combine the various numbers you would normally see in other games. Several examples of how complex or simple a character can be. Some have a lot of Attributes and thus a lot of Weaknesses, others have much fewer. There are number of sample characters covering a variety of anime tropes. Since OVA is an Ability based system (more on this) the concept help define what a character can and can't do. In the world of Anime RPGs these are actually very common concepts. Typically this can be something as simple as "magical girl with a flying cat" or "darkly handsome swordmaster with a dark past". The interesting part here is that the rules encourage players to come up with their character before reading the rules. It helps with the next steps and helps decide what sort of game will be played. This would seem pointless in other games, but important in OVA. The character creation has the player starting with a conversation with the Game Master and even other players. If you go to his blog you can see some of the art in OVA and it is nice.Ĭharacter creation is the heart of OVA, and there are some good things here. OVA has some artwork from Niko Geyer, the same artist from BESM. There are the perfunctory introductions for the RPG player, the Anime fan and people in general. OVA addresses this better than other Anime games I have looked at over the years. Sure, there are certain stories that are told better through that medium, but they are not the medium themselves. Now referring to Anime as a “genre” is confusing, it is like saying movies are a genre or television is. The title is a pun for Anime, it also stands for Original Video Animation. The book is a thin 125+ pages, but that is really all it needs due to it's system and design. The system is very different that BESM, but it has some good character creation guidelines that I think would work nice with any game. I just got it and I like what I see so far. This is a new one to me, but not a new game.
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